Nvidia finally has an answer to shader compilation stutters in games, but there's a catch

The PC is the best platform for games; there's no denying it. However, PC ports are often plagued by some of the most bizarre technical issues, especially with modern "Triple-A" releases. From driver-related crashes to microstutters, almost every other PC port comes out with a plethora of issues right out of the box.



via MakeUseOf https://ift.tt/mJcuTxo

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